Alan Wake once said that sometimes, the story itself becomes the monster. But it was way before Mr. Wake picked up his iconic flashlight that another game managed to prove his point, and that game was Silent Hill 2. Silent Hill 2 is one of those rare gems in the gaming industry that can be considered a true piece of art. It goes without saying that restoring a piece of art is no easy task. You get one tiny detail wrong, and it’s not the same thing anymore. So, it was only natural that fans would wonder whether or not Bloober Team – an indie dev team behind Layers of Fear and Medium – is up to this Herculean task. I’m thrilled to announce that they were up to the task indeed, and Konami’s trust in them has paid off.
Silent Hill 2 Remake (simply titled SILENT HILL 2) is a remake worthy of the original’s name. The devs at Bloober Team showed some humility and didn’t try to fix what wasn’t broken. There weren’t any radical changes made to the original script, meaning that the remake’s narrative is just as gripping as the original’s, plus the added benefits of improved visuals and more “cinematic” cutscenes. This more cinematic approach, however, doesn’t always pay off. There are some moments, such as Abstract Daddy’s encounter in Angela’s room or Pyramid Head’s entrance, where the original outshines the remake in terms of details and impact. But that is more of a testament to the original’s greatness than it is a knock on the remake. Despite these shortcomings (which are few and far between), the story of Silent Hill 2 is just as impactful as it was 23 years ago.
So, we called it a draw between our two contestants in terms of storytelling. But when it comes to visuals, the remake has to be the clear winner. Yes, it’s not a fair fight. There was no Unreal Engine 5 back in the day. But the great job that Bloober Team has done shouldn’t be taken for granted. This version of Silent Hill is, without a doubt, the best that we’ve seen of this hellscape. Every corner of this nightmarish town is built with extreme meticulousness, down to the last minute detail. The fog looks so real you feel just as lost in it as James Sunderland does. And you cannot help but immerse yourself in the surreal atmosphere of the town, which is not for the faint of heart. There are some minor problems, such as when the light reflects off of glossy objects, but none that stops you from enjoying the game and none that can’t be fixed with a small patch. And what’s better, the game is optimized and performs rather well, which is a nice change of scenery, considering the recent state of AAA releases.
Now that we’ve given Bloober Team our seal of approval for storytelling and visuals, let’s turn our focus to gameplay. As you can probably guess from the theme of this review so far, they have done a satisfactory job in this department as well. The remake doesn’t reinvent the wheel. Instead, it builds on the original’s ideas and tries to improve them. This new, improved gameplay feels familiar, but also fresh. Puzzles are one of the aspects that have gone through an overhaul. In the original, the puzzles were quite simple and didn’t pose a significant challenge. However, in the remake, they stretch your problem-solving muscles and require you to pay closer attention to the clues you find along the way. These clues not only scratch your detective work itch and help you solve the puzzles but also provide bits and pieces of lore and story that help you immerse yourself more in the world.
If the puzzles make the remake’s gameplay feel fresh, the combat does the heavy-lifting of making it feel familiar, sometimes to a fault. Following the age-old tradition of third-person action games, the camera sometimes gets stuck in places to make the combat more unnerving than it was intended to be. However, as unnerving as the combat is, the one thing this game isn’t is stale and boring. There is enough enemy variety and unpredictability to make up for a lot of its shortcomings. For example, there are enemies such as the mannequins and the bubble head nurses that are simply impossible to figure out and keep you on your toes until the very end. Most of the boss fights are redesigned to offer a more engaging experience, which makes it more perplexing as to the reason why they have decided to import Pyramid Head’s boss fight straight from the original. It’s still the anticlimactic sequence of running around the room and stopping from time to time to chip at its health bar. Out of every part of the remake that stayed true to the original, this was probably the only section that could’ve done with an overhaul.
Despite this glaringly obvious missed opportunity, I’d dare say that the remake has managed to do the impossible, which is being scarier than the original. While the 2001 Silent Hill 2 transcends time and technological limitations to haunt players to this day, you cannot dismiss the impact of improved aesthetics on the overall spookiness of this world. And it’s not only about better graphical fidelity. The devs at Bloober Team have done a masterful job of utilizing every tool at their disposal, from subtle visual cues to the haunting soundtrack and sound effects directed by the legendary Akira Yamaoka, to convey a lingering sense of dread and suspense that the original was technologically unable to do.
Remaking one of the most iconic video games of all time 23 years after its original release date is a daunting task, but Bloober Team managed to not only meet but also exceed our expectations. Silent Hill 2 is the remake fans needed and the remake they deserved. It’s a title worthy of the name it carries. Much like the original, it’s a gripping, haunting, and engaging experience which manages to be much more than the sum of its parts. I recommend this game to both the fans of the original and the newer fans of this genre, and I hope it’s the beginning of great things to come for this beloved franchise.